Adaptive Irradiance Sampling for Many-Light Rendering of Subsurface Scattering Abstract Rendering a translucent material involves integrating the product of the transmittance-weighted irradiance and the BSSRDF over the surface of it. In previous methods, this spatial integral was computed by creating a dense distribution of discrete points over the surface or by importance-sampling based on the BSSRDF. Both of these approaches necessitate specifying the number of samples, which affects both the quality and the computation time for rendering.
Research Projects
![]() | Adaptive Irradiance Sampling for Many-Light Rendering of Subsurface Scattering K. Nabata, K. Iwasaki IEEE Transactions on Visualization and Computer Graphics |
![]() | Two-stage Resampling for Bidirectional Path Tracing with Multiple Light Sub-paths
K. Nabata, K. Iwasaki, Y. Dobashi Computer Graphics Forum (Pacific Graphics 2020) |
![]() | Resampling-aware Weighting Functions for Bidirectional Path Tracing using Multiple Light Sub-paths K. Nabata, K. Iwasaki, Y. Dobashi ACM Transactions on Graphics (presented at SIGGRAPH 2020) |
![]() | Fabricating Reflectors for Displaying Multiple Images K. Sakurai, Y. Dobashi, K. Iwasaki, T. Nishita ACM Transactions on Graphics (SIGGRAPH2018) |
![]() | An Error Estimation Framework for Many-Light Rendering K. Nabata, K. Iwasaki, Y. Dobashi, T. Nishita Computer Graphics Forum (Pacific Graphics 2016) |
![]() | Poisson-Based Continuous Surface Generation for Goal-Based Caustics Y. Yue, K. Iwasaki, B.Y. Chen, Y. Dobashi, T. Nishita ACM Transactions on Graphics (presented at SIGGRAPH 2014) |
![]() | Interactive Cloth Rendering of Microcylinder Appearance Model under Environment Lighting K. Iwasaki, K. Mizutani, Y. Dobashi, T. Nishita Computer Graphics Forum (Eurographics 2014) |
![]() | Efficient Divide-And-Conquer Ray Tracing using Ray Sampling K. Nabata, K. Iwasaki, Y. Dobashi, T. Nishita High Performance Graphics 2013 |
![]() | Interactive Bi-scale Editing of Highly Glossy Materials K. Iwasaki, Y. Dobashi, T. Nishita ACM Transactions on Graphics (SIGGRAPH ASIA 2012) |
![]() | Real-time Rendering of Dynamic Scenes under All-frequency Lighting using Integral Spherical Gaussian K. Iwasaki, W. Furuya, Y. Dobashi, T. Nishita Computer Graphics Forum (Eurographics 2012) |
![]() | Visual Simulation of Freezing Ice with Air Bubbles T. Nishino, K. Iwasaki, Y. Dobashi, T. Nishita ACM SIGGRAPH ASIA 2012 Technical Brief |
![]() | Efficient Calculation Method of Spherical Signed Distance Function for Real-time Rendering of Dynamic Scenes W. Furuya, K. Iwasaki, Y. Dobashi, T. Nishita ACM SIGGRAPH ASIA 2011 Technical Sketches |
![]() | Real-time Rendering of Endless Cloud Animation K. Iwasaki,T. Nishino, Y. Dobashi Pacific Graphics 2011 Short Paper |
![]() | Fast Particle-based Visual Simulation of Ice Melting K. Iwasaki, H. Uchida, Y. Dobashi, T. Nishita Computer Graphics Forum (Pacific Graphics 2010) |
![]() | Unbiased, Adaptive Stochastic Sampling for Rendering Inhomogeneous Participating Media Y. Yue, K. Iwasaki, B.Y. Chen, Y. Dobashi, T. Nishita ACM Transactions on Graphics (SIGGRAPH ASIA 2010) |
![]() | Real-Time Visual Simulation of Ice Melting, Taking Into Account Meltwater K. Iwasaki, H. Uchida, Y. Dobashi, T. Nishita SIGGRAPH ASIA 2009 Sketch |
![]() | Interactive Rendering of Interior Scenes with Dynamic Environment Illumination Y. Yue, K. Iwasaki, B.Y. Chen, Y. Dobashi, T. Nishita Computer Graphics Forum (Pacific Graphics 2009) |