Publication
2024
- M. Hikichi, K. Iwasaki, Separation of Reflection Components for Measured Spectral BRDFs, Graphics Interface 2024, Article No. 20, pp. 1-9, 2024.
- K. Iwasaki, Y. Dobashi, A Non-parametric Factor Representation and Editing for Anisotropic Spectral Measured BRDFs, Graphics Interface 2024, Article No. 18, pp. 1-10, 2024.
- M. Sato, K. Iwasaki, Two-stage Optimization for Fitting Parameters of Measured Isotropic Spectral BRDFs, Nicograph International 2024, pp. 36-40, 2024 (Honorable Mention Award).
2023
- Y. Dobashi, N. Ishikawa, K. Iwasaki, Efficient Visualization of Light Pollution for the Night Sky, ACM Transactions on Graphics (Proc. of SIGGRAPH ASIA 2023), Vol. 42, No. 6, pp. 219:1–219:11, 2023.
2022
- K. Nabata, K. Iwasaki, Adaptive Irradiance Sampling for Many-Light Rendering of Subsurface Scattering, IEEE Transactions on Visualizations and Computer Graphics, Vol. 28, No. 10, pp. 3324–3335, 2022.
- Y. Shibaike, K, Iwasaki, Optical Parameter Estimation for Hair and Fur using Differentiable Rendering, ACM SIGGRAPH ASIA 2022 Technical Communications, pp. 3:1–3:4, 2022
- S. Fuji, S. Sato, K. Iwasaki, Y. Dobashi, S. Gao, Z. Tang, Rendering of Scratched Transparent Materials using Precomputed SV-BSDFs, ACM SIGGRAPH 2022 Poster, pp. 42:1–42:2, 2022.
2021
- H. Okuno, K. Iwasaki, Binary Space Partitioning Visibility Tree for Polygonal and Environment Light Rendering, The Visual Computer (CGI2021), Vol. 29, No. 7, pp. 2499–2511, 2021.
2020
- K. Nabata, K. Iwasaki, Y. Dobashi, Two-stage Resampling for Bidirectional Path Tracing using Multiple Light Sub-paths, Computer Graphics Forum (PG2020), Vol. 39, No. 7, pp. 219–230, 2020.
- N. Podee, N. Max, K. Iwasaki, Y. Dobashi, Temporal and Spatial Anti-aliasing for Rendering Reflections on Water Waves, Computational Visual Media, Vol. 7, pp. 201–215, 2021.
2019
- H. Sakai, K. Nabata, S. Yasuaki, K. Iwasaki, A Method for Estimating the Errors in Many-light Rendering with Supersampling, Computational Visual Media, Vol. 5, pp. 1–10, 2019.
- N. Podee, N. Max, K. Iwasaki, Y. Dobashi, Temporal and Spatial Anti-aliasing for Rendering Reflection on a Water Surface, SIGGRAPH 2019 Posters, pp. 50:1–50:2, 2019.
- H. Okuno, K. Iwasaki, Binary Space Partitioning Visibility Tree for Polygonal Light Rendering, SIGGRAPH ASIA 2019 Technical Briefs, pp. 79–82, 2019.
- K. Nabata, K. Iwasaki, Y. Dobashi, Resampling-aware Weighting Functions for Bidirectional Path Tracing using Multiple Light Sub-paths, ACM Transactions on Graphics, Vol. 39, No. 2, Article No. 15, pp. 15:1–15:11, 2020.
2018
- K. Sakurai, Y. Dobashi, K. Iwasaki, T. Nishita, Fabricating Reflectors for Displaying Multiple Images, ACM Transactions on Graphics (SIGGRAPH2018), Vol. 37, No. 4, pp. 158:1–158:10, 2018.
- J. Tsuruga, K. Iwasaki, Sawtooth Cycle Revisited, Computer Animation and Virtual Worlds (CASA2018), Vol. 29, No. 3–4, pages e1836, 2018.
- H. Sakai, K. Nabata, S. Yasuaki, K. Iwasaki, Error Estimation for Many-light Rendering with Supersampling, SIGGRAPH ASIA 2018 Technical Briefs, pp. 14:1–14:4, 2018.
2017
- T. Yamakawa, Y. Dobashi, M. Okabe, K. Iwasaki, T. Yamamoto, Computer Simulation of Furniture Layout when Moving from One House to Another, Proc. of SCCG, pp. 4:1–4:8, 2017.
- K. Iwasaki, Y. Dobashi, M. Okabe, Example-based Synthesis of Three-dimensional Clouds from Photographs, Proc. of Computer Graphics International (short paper), pp. 28:1–28:6, 2017.
- Y. Dobashi, K. Iwasaki, M. Okabe, T. Ijiri, H. Todo, Inverse Appearance Modeling of Interwoven Cloth, The Visual Computer, Vol. 35, No. 2, pp. 175–190, 2017.
2016
- Y. Dobashi, K. Iwasaki, Y. Yue, T. Nishita, Visual Simulation of Clouds, Visual Informatics, Vol. 1, No. 1, pp. 1–8, 2017.
- K. Nabata, K. Iwasaki, Y. Dobashi, T. Nishita, An Error Estimation Framework for Many-light Rendering, Computer Graphics Forum (Proc. of Pacific Graphics 2016), Vol. 35, No. 7, pp. 431–439, 2016.
- Y. Dobashi, T. Ijiri, H. Todo, K. Iwasaki, M. Okabe, S. Nishimura, Measuring Microstructures Using Confocal Laser-Scanning Microscopy for Estimating Surface Roughness, SIGGRAPH 2016 Poster, pages 28:1, 2016.
- R. Enotani, S. Yasuaki, K. Iwasaki, Y. Dobashi, T. Nishita, Importance Caching for Homogeneous Participating Media, IEVC2017.
- P. Namo, K. Iwasaki, Y. Dobashi, Efficient Adaptive GPU Path Tracing, IEVC2017.
2015
- S. Sato, Y. Dobashi, Y. Yue, K. Iwasaki, T. Nishita, Incompressibility-Preserving Deformation for Fluid Flows Using Vector Potentials, The Visual Computer (Proc. of CGI 2015), Vol. 31, No. 6–8, pp. 959–965, 2015.
- Y. Dobashi, Y. Shibukawa, M. Tada, S. Sato, K. Iwasaki, T. Yamamoto, An Interactive Editing System for Visual Appearances of Fire and Explosions, EUROGRAPHICS 2015 short paper, pp. 49–52, 2015.
- H. Yoshida, K. Nabata, K. Iwasaki, Y. Dobashi, T. Nishita, Adaptive Importance Caching for Many-light Rendering, Journal of WSCG, Vol. 23, No. 1, pp. 65–72, 2015.
- T. Ishikawa, Y. Yue, T. Watanabe, K. Iwasaki, Y. Dobashi, M. Kakimoto, K. Kondo, T. Nishita, Visual Simulation of Glazed Frost Using Hybrid Heat Calculation, IIEEJ Transactions on Image Electronics and Visual Computing Vol.3 No.2, pp.136–142, 2015.
2014
- K. Iwasaki, K. Mizutani, Y. Dobashi, T. Nishita, Interactive Cloth Rendering of Microcylinder Appearance Model under Environment Lighting, Computer Graphics Forum (Eurographics 2014), Vol. 33, No. 2, pp.333–340, 2014.
- S. Sato, Y. Dobashi, K. Iwasaki. H. Ochiai, T. Yamamoto, T. Nishita, An Optimization Approach for Designing Fluid Flow Fields, Computer Graphics International 2014, short paper.
- Y. Yue, K. Iwasaki, B.-Y. Chen, Y. Dobashi, T. Nishita, Poisson-based Continuous Surface Generation for Goal-based Caustics, ACM Transactions on Graphics, Vol. 33, No. 3, pp. 31:1–31:7, 2014 (presented at SIGGRAPH 2014).
- S. Sato, Y. Dobashi, K. Iwasaki, H. Ochiai, T. Yamamoto, T. Nishita, Generating Various Flow Fields using Principal Component Analysis, SIGGRAPH 2014 posteri, pages. 9:1, 2014.
- T. Ishikawa, Y. Yue, T. Watanabe, K. Iwasaki, Y. Dobashi, M. Kakimoto, K. Kondo, T. Nishita, Visual Simulation of Glazed Frost Taking into Account Supercooled State, IEVC2014, 2014.
- S. Sato, Y. Dobashi, K. Iwasaki, H. Ochiai, T. Yamamoto, T. Nishita, Deformation of 2D Flow Fields Using Stream Functions, SIGGRAPH ASIA Technical Brief 2014, pp. 4:1–4:4, 2014.
- K. Mizutani, K. Iwasaki, Importance Sampling for Cloth Rendering under Environment Light, Symposium Mathematical Progress in Expressive Image Synthesis (MEIS) 2014, pp. 81–88, 2014.
2013
- T. Ishikawa, Y. Yue, K. Iwasaki, Y. Dobashi, T. Nishita, Visual Simulation of Magnetic Fluids Using Dynamic Displacement Mapping for Spike Shapes, IIEEJ Transactions on Image Electronics and Visual Computing, Vol.1, No.1, pp.51-57, 2013.
- S. Sato, Y. Dobashi, T. Yamamoto, K. Iwasaki, H. Ochiai, Generating Flow Fields Variations by Modulating Amplitude and Resizing Simulation Space, SIGGRAPH ASIA 2013 Technical Briefs, pp. 13:1–13:4, 2013.
- K. Nabata, K. Iwasaki, Y. Dobashi, T. Nishita, Efficient Divide-And-Conquer Ray Tracing using Ray Sampling, High-Performance Graphics 2013, pp. 129–135, 2013.
- T. Ishikawa, Y. Yue, T. Watanabe, K. Iwasaki, Y. Dobashi, M. Kakimoto, K. Kondo, T. Nishita, Visual Simulation of Glazed Frost, SIGGRAPH 2013 Poster, pages 14:1, 2013.
- H. Otsu, Y. Yue, Q. Hou, K. Iwasaki, Y. Dobashi, T. Nishita, Replica Exchange Light Transport on Relaxed Distributions, SIGGRAPH 2013 Poster, pages 106:1, 2013.
- M. Shinya, Y. Dobashi, K. Iwasaki, M. Shiraishi, T. Nishita, A Simplified Plane-parallel Scattering Model for Rendering Densely Distributed Objects such as Foliage, Journal of Information Processing, Vol. 21, No. 2, pp. 349-357, 2013.
- T. Ishikawa, Y. Yue, K. Iwasaki, Y. Dobashi, T. Nishita, Visual Simulation of Magnetic Fluid Using a Procedural Approach for Spikes Shape, Computer Vision, Imaging, and Computer Graphics. Theory and Application, pp. 112-126, 2013.
2012
- K. Iwasaki, Y. Dobashi, T. Nishita, Interactive Bi-scale Editing of Highly Glossy Materials, ACM Transactions on Graphics (SIGGRAPH ASIA 2012), Vol. 31, No. 6, pp. 144:1–144:7, 2012.
- K. Iwasaki, W. Furuya, Y. Dobashi, T. Nishita, Real-time Rendering of Dynamic Scenes under All-frequency Lighting using Integral Spherical Gaussian, Computer Graphics Forum(Eurographics 2012), Vol. 31, No. 2, pp. 727-734, 2012.
- Y. Yue, K. Iwasaki, B.Y. Chen, Y. Dobashi, T. Nishita, Pixel Art with Refracted Light by Rearrangeable Sticks, Computer Graphics Forum(Eurographics 2012), Vol. 31, No.2, pp. 575-582, 2012.
- T. Nishino, K. Iwasaki, Y. Dobashi, T. Nishita, Visual Simulation of Freezing Ice with Air Bubbles, SIGGRAPH ASIA 2012, Technical Brief, pp. 1:1–1:4, 2012.
- T. Ishikawa, Y. Yue, K. Iwasaki, Y. Dobashi, T. Nishita, “Visual Simulation of Magnetic Fluid Taking into Account Dynamic Deformation in Spikes”, IEVC2012, 2012.
- T. Ishikawa, Y. Yue, K. Iwasaki, Y. Dobashi, T. Nishita, “Visual Simulation of Magnetic Fluids”, GRAPP 2012, pp. 319–327, 2012.
2011
- W. Furuya, K. Iwasaki, Y. Dobashi, T. Nishita, An Efficient Calculation Method of Spherical Signed Distance Functions for Real-time Rendering, ACM SIGGRAPH ASIA 2011 Technical Sketches, pp. 12:1–12:2, 2011.
- K. Iwasaki, T. Nishino, Y. Dobashi, Real-time Rendering of Endless Cloud Animation, Proc. Pacific Graphics 2011 short paper, pp. 73-76, 2011.
- Y. Yue, K. Iwasaki, B.-Y. Chen, Y.Dobashi, T. Nishita, Toward Optimal Space Partitioning for Unbiased, Adaptive Free Path Sampling of Inhomogeneous Participating Media, Computer Graphics Forum, Vol. 30, No. 7, pp. 1911–1919, 2011.
- T. Ishikawa, Y. Yue, K. Iwasaki, Y. Dobashi, T. Nishita, Modeling of Aurora Borealis Using the Observed Data, Proc. of Spring Conference on Computer Graphics, pp. 13–16, 2011.
2010
- Y. Yue, K. Iwasaki, B.-Y. Chen, Y.Dobashi, T. Nishita, Unbiased, Adaptive Stochastic Sampling for Rendering Inhomogeneous Participating Media, ACM Trans. on Graphics, Vol. 29, No. 5 (Proc. SIGGRAPH Asia 2010), pp. 17:1–17:8, 2010.
- K. Iwasaki, H. Uchida, Y. Dobashi, T. Nishita, Fast Particle-based Visual Simulation of Ice Melting, Computer Graphics Forum (PG2010), Vol. 29, No. 7, pp. 2215–2223, 2010.
- M. Shinya, M. Shiraishi, Y. Dobashi, K. Iwasaki, T. Nishita, A Simplified Plane-Parallel Scattering Model and its Application to Hair Rendering, Proc. Pacific Graphics 2010, pp. 85-92, 2010.
- K. Iwasaki, Y. Dobashi, T. Nishita, Interactive Lighting and Material Design System for Cyberworlds, CW2010, pp. 331–337.
- Y. Tanigaki, K. Iwasaki, Real-time Rendering of Oceans Considering Multiple Scattering of Light, IEVC2010.
2009
- Y. Yue, K. Iwasaki, B.Y.Chen, Y. Dobashi, T.Nishita, Interactive Rendering of Interior Scenes with Dynamic Environment Illumination, Computer Graphics Forum, Vol. 28, No. 7, pp. 1935–1944, 2009.
- K. Iwasaki, F. Yoshimoto, Y. Dobashi, T. Nishita, Inverse Problem Approach To BRDF Modeling, Proc. of GRAPP 2009, pp. 129–136, 2009.
2008
- K. Iwasaki, Y. Dobashi, F. Yoshimoto, T. Nishita, GPU-based Rendering of Point-Sampled Water Surfaces, The Visual Computer, Vol.24, No.2, pp. 77–86, 2008.
2007
- Y. Yue, K. Iwasaki, Y. Dobashi, T. Nishita, Global Illumination for Interactive Lighting Design using Light Paths Precomputation and Hierarchical Histogram Estimation, Proc. of Pacific Graphics 2007, pp. 87-96, 2007.
- Y. Yue, K. Iwasaki, Y. Dobashi, T. Nishita, Global Illumination using Precomputed Light Paths for Interactive Light Condition Manipulation, SIGGRAPH2007 sketch, 2007.
- K. Iwasaki, Y. Dobashi, F. Yoshimoto, T. Nishita, Precomputed Radiance Transfer for Dynamic Scenes Taking into Account Light Interreflection, Proc. of Eurographics Symposium on Rendering 2007, pp. 35–44, 2007.
2006
- K. Iwasaki, Y. Dobashi, N. Tamura, H. Johan, F. Yoshimoto, T. Nishita, Precomputed Radiance Transfer for Dynamic Scenes with Diffuse Interreflection, SIGGRAPH2006 sketch, pages 173, 2006.
- K. Iwasaki, F. Yoshimoto, Y. Dobashi, T. Nishita, Real-time Rendering of Point-based Water Surfaces, Lecture Notes in Computer Science (Proc. of Computer Graphics International 2006), pp. 102–114. 2006.
2005
- K. Iwasaki, F. Yoshimoto, Y. Dobashi, T. Nishita, A Fast Rendering Technique of Transparent Objects and Caustics, Proc. of CASA2005, pp. 165–170, 2005.
- M. Oda, K. Iwasaki, S. Takagi, F. Yoshimoto, Fast Rendering Method for Point-sampled Translucent Geometry, Proc. of SIGGRAPH2005 Poster, 2005.
- K. Iwasaki, F. Yoshimoto, Y. Dobashi, T. Nishita, A Method for Fast Rendering of Caustics from Refraction by Transparent Objects, IEICE Trans., Special Issue on CyberWorlds, Vol. E88-D, No. 5, pp. 904–911, 2005.
- Y. Nakano, K. Tsukada, S. Takagi, K. Iwasaki, F. Yoshimoto, InCom: Support System for Informal Communication in 3D VirtualWorlds Generated from Common HTML Documents, IEICE Trans., Special Issue on CyberWorlds, Vol. E88-D, No. 5, pp. 872–879,2005.
2004
-
K. Iwasaki, K. Matsuzawa, T. Nishita, Real-time Rendering of Soap Bubbles Taking into Account Light Interference, Proc. of Computer Graphics International 2004, pp. 344-348, 2004.
-
K. Iwasaki, F. Yoshimoto, Y. Dobashi, T. Nishita, A Rapid Rendering Method for Caustics Arising from Refraction by Transparent Objects, Proc. of the 2004 International Conference on Cyberworlds (CW2004), pp. 39–44, 2004.
-
Y. Nakano, K. Tsukada, S. Takagi, K. Iwasaki, F. Yoshimoto, Support System for Informal Communication in 3D Web World, Proc. of the 2004 International Conference on Cyberworlds (CW2004), pp. 439–446, 2004.
2003
- K. Iwasaki, Y.Dobashi, T. Nishita, A Fast Rendering Method for Refractive and Reflective Caustics, Computer Graphics Forum (Eurographics 2003) , Vol. 22, No. 3, pp. 515–522, 2003.
2002
- K. Iwasaki, Y.Dobashi, T. Nishita, An Efficient Method for Rendering Underwater Optical Effects using Graphics Hardware, Computer Graphics Forum, Vol. 21, No. 4, pp. 701–711, 2002.
2001
- K. Iwasaki, Y. Dobashi, T. Nishita, Efficient Rendering of Optical Effects within Water Using Graphics Hardware, Proc. of Pacific Graphics, pp. 374–383, 2001.